One of the feedbackpoints was that our experience could be seen as week as it’s just. Doing this -> answering question -> walking there -> doing the same etc.
We will embrace this feedback because we realize how important this part is. Because we do want the user to participate with joy and with seriousness we changed the questions and the overall story line.
Before we changed the storyline it just existed of researched tekst with some facts about that place. We realized this could be interpreted as boring and not beneficial to the user.
In short what Ruben added to the storyline was: The main character will realy take you by the hand for this quest. He will ask for your help at the introduction video, he will ask en say that we have to hurry up. When he is at the first location he will give an introduction and he will tell you why we are at a location and what the goal is, for instance:
At the first location we first had just some explanatory text about the place but now it is:
Hi and welcome at our first location. I have a task for you, but before that, you have to have a bit more knowledge about this church. Let me tell you about it:
The current roman church with tower on the Oude Markt is built around the year 200. In 1480 the church was enlarged and the tower was raised. During the gelderse invasion in Twente in 1517, Enschede was completely destroyed, including the church. In 1703, during a major storm, the striker was blown off the tower of the Grote Kerk. Only after 1862 the striker is replaced.
My friend told me that there is a dial hidden at the very top of this church i think we can grab it if we go high enough and fast enough. But how high do we have to get? If you get it right we can move on to the next location!
Question:
- How high is the tower of the “Grote Kerk” (The great church):
- 53m
- 25m
- 44m
- 35m
Ruben basically added the bold text as being the thing that he specifically asks of you and says to you. With this type of script the question relates to the story and the user will feel more connected with the experience.
Our voice over was Ruben but we kindly asked Max, who has a more manly deep and rough voice, to be our voice over. He agreed. With his voice and the new and improved script, we hopen that the user experience will be better





